<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Headless on Peter.H's Full-Stack GAME</title><link>https://peter-notes.com/tags/headless/</link><description>Recent content in Headless on Peter.H's Full-Stack GAME</description><image><title>Peter.H's Full-Stack GAME</title><url>https://peter-notes.com/images/og-image.jpg</url><link>https://peter-notes.com/images/og-image.jpg</link></image><generator>Hugo</generator><language>zh-tw</language><lastBuildDate>Fri, 22 May 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://peter-notes.com/tags/headless/index.xml" rel="self" type="application/rss+xml"/><item><title>Combining Strategic Cutover Docs with Tactical Headless Orchestrators</title><link>https://peter-notes.com/posts/strategic-cutover-docs-with-tactical-headless-orchestrators/</link><pubDate>Fri, 22 May 2026 00:00:00 +0000</pubDate><guid>https://peter-notes.com/posts/strategic-cutover-docs-with-tactical-headless-orchestrators/</guid><description>Cutover doc 解決跨 session、跨天的戰略協調，但單一高階任務底下的執行還是手動驅動。把社群上流行的 orchestrator + claude headless pattern 接到 cutover doc 之下，組成戰略層（長期決策記憶）+ 戰術層（單 loop 內自動化執行）的兩層記憶體階層。</description></item></channel></rss>